![]() If your making luxury/quality vehicles you might want to heavily favour quality over quantity. Keep in mind the type of vehicles you are producing there. Its the main slider that determines cost and upkeep Try to keep the tech slider as low as possible. Don't forget to use Lobbying (click the phone in the office screen) to reduce your factory cost before you build Once youve guessed the number of vehicles per month: ![]() Mainly you need to focus on how many vehicles you intend to produce and sell.įor new players, id just use your starting factory or keep to a 100-200 car per month factory. You will also probably need over 500,000 in cash. The two things you need to think about here is the monthly cost of the factory and your overall strategy. Over time it gets cheaper to produce, so you can reduce the price gradually or just take the extra profits yourself.įor a more technical answer, around 1900 most players seem to put their non-luxury vehicles selling price around 3-5x per capita(you can see per capita on each city in the map)īelow that usually only for middle class/cheap vehicles and above that usually only for expensive/luxury vehicles.įor example, around 1900, using our 1000-1100 as an example, 1500(4xcapita) would net good profits, but you could put it up to 1800-1900(5xcapita) We obviously want to make money off it, so we set the price 1400-1500 and see how well it sells. If its production cost is 1000, we know that its going to cost perhaps $1300 just in expenses to get it to the customer. So if we follow those rules, with an average new player vehicle, like a Pickup Truck. Try to sell very close to your production locations, to limit transportation costs, which are very high early in the game. This FAQ is a resource i was looking for when i started to play the game, so i hope by creating it new players will find the learning curve gentler than i did.įor new players in 1900, you will usually spend $150-300 per unit plus the Production cost listed in R&D and the showroom(which is just materials) actually getting the vehicle to the population.įor example: If your vehicle costs 800 to produce, it will likely cost $1000 or $1100 per vehicle to get it to the customer. I hope to be able to share basic game information as well as tips, hints and advice to new players. Eric has said that in the future they will go into some of the more advanced features of the game. These videos will teach you the basics of playing Gearcity. Or, if you have the Steam Overlay activated, you can press shift-tab while ingame to access them. I encourage all new players to first look at the tutorial videos created by Eric(The creator of Gearcity).Įdit: As of 1.15 they can be accessed Through the Gearcity Community page in steam in the Guides section. This is a large list of Frequently Asked Questions below, but if you would like to ask any other questions, or contribute questions to the FAQ, leave a response below. The introduction from the forum post will follow: I intend to update it to reflect any changes in each update. Originally it was intended to help new Open Beta testers learn the game, but since then it has expanded to include a lot of basic game concepts and more than a few pieces of basic advice for the game. It was originally on the Gearcity Official Forum, but i thought id share it with the wider Gearcity Steam Community. An iTunes-compatible CD or DVD recorder to create audio CDs, MP3 CDs, or backup CDs or DVDs.This is the Gearcity (Unofficial FAQ).An Internet connection to use Apple Music, the iTunes Store and iTunes Extras.A screen resolution of 1024 by 768 or greater 1280 by 800 or greater is required to play an iTunes LP or iTunes Extras.Playing 1080p HD video requires a 2.4GHz Intel Core 2 Duo or faster processor 2GB of RAM and an Intel GMA X4500HD, ATI Radeon HD 2400, NVIDIA GeForce 8300 GS or better.Playing 720p HD video, an iTunes LP or iTunes Extras requires a 2.0GHz Intel Core 2 Duo or faster processor 1GB of RAM and an Intel GMA X3000, ATI Radeon X1300, NVIDIA GeForce 6150 or better. Playing standard-definition video from the iTunes Store requires an Intel Pentium D or faster processor, 512MB of RAM and a DirectX 9.0–compatible video card.A PC with a 1GHz Intel or AMD processor with support for SSE2, and 512MB of RAM.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |